2.5 KiB
2.5 KiB
1 | Name | Platform | Compiles | CompilesDouble | Uses | UsesDouble | PermutationString |
---|---|---|---|---|---|---|---|
2 | /Game/src/painted_wooden_stool.painted_wooden_stool | 51 | 24 | 0 | 0 | 0 | Compiling painted_wooden_stool: Platform=VULKAN_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
3 | /Game/src/SchoolDesk_01.SchoolDesk_01 | 51 | 24 | 0 | 0 | 0 | Compiling SchoolDesk_01: Platform=VULKAN_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting} |
4 | /Game/src/modular_fort_01_trim_1.modular_fort_01_trim_1 | 51 | 15 | 0 | 0 | 0 | Compiling modular_fort_01_trim_1: Platform=VULKAN_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={} |
5 | /Game/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.M_MannequinUE4_Body | 51 | 59 | 0 | 0 | 0 | Compiling M_MannequinUE4_Body: Platform=VULKAN_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}, StaticSwitch'PlasticOverride2-1'=False |
6 | /Game/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.M_MannequinUE4_Body | 51 | 59 | 0 | 0 | 0 | Compiling M_MannequinUE4_Body: Platform=VULKAN_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=1, Distorted=0, WritesEveryPixel=0, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}, StaticSwitch'PlasticOverride2-1'=True |
7 | /Game/Characters/Mannequins/Materials/M_Mannequin.M_Mannequin | 51 | 29 | 0 | 0 | 0 | Compiling M_Mannequin: Platform=VULKAN_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}, StaticSwitch'UseLogo2-1'=False |
8 | /Game/Characters/Mannequins/Materials/M_Mannequin.M_Mannequin | 51 | 29 | 0 | 0 | 0 | Compiling M_Mannequin: Platform=VULKAN_SM6, Usage=LightingModel=MSM_ClearCoat, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh}, StaticSwitch'UseLogo2-1'=True |