escape-xa/Saved/MaterialStatsDebug/StatsDebug-2024.08.02-15.42.00.csv

2.2 KiB

1NamePlatformCompilesCompilesDoubleUsesUsesDoublePermutationString
2/Game/src/fern_02.fern_025115000Compiling fern_02: Platform=VULKAN_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
3/Game/src/street_lamp_01_bulb.street_lamp_01_bulb5115000Compiling street_lamp_01_bulb: Platform=VULKAN_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
4/Game/src/street_lamp_01_glass.street_lamp_01_glass5115000Compiling street_lamp_01_glass: Platform=VULKAN_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
5/Game/src/street_lamp_01.street_lamp_015115000Compiling street_lamp_01: Platform=VULKAN_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
6/Game/src/modular_fort_01_wall_1.modular_fort_01_wall_15115000Compiling modular_fort_01_wall_1: Platform=VULKAN_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
7/Game/src/modular_fort_01_trim_1.modular_fort_01_trim_15115000Compiling modular_fort_01_trim_1: Platform=VULKAN_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}
8/Game/src/modular_fort_01_plaster_1.modular_fort_01_plaster_15115000Compiling modular_fort_01_plaster_1: Platform=VULKAN_SM6, Usage=LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={}