escape-xa/Saved/Crashes/crashinfo-EscapeXA-pid-2644-D6A153C161594D5FBFBFF4559799F780/Diagnostics.txt

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Text

Generating report for minidump
Application version 5.4.3.0
... built from changelist 34507850
OS version Linux 6.10.2-1-custom-ultimate (network name: battlemage)
Running 14 x86_64 processors (20 logical cores)
Exception was "SIGSEGV: invalid attempt to write memory at address 0x0000000000000003"
<SOURCE START>
<SOURCE END>
<CALLSTACK START>
libUnrealEditor-VulkanRHI.so!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanUtil.cpp:1136]
libUnrealEditor-VulkanRHI.so!FVulkanQueue::Submit(FVulkanCmdBuffer*, unsigned int, VkSemaphore_T**) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanQueue.cpp:74]
libUnrealEditor-VulkanRHI.so!FVulkanCommandBufferManager::SubmitUploadCmdBuffer(unsigned int, VkSemaphore_T**) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:592]
libUnrealEditor-VulkanRHI.so!FVulkanTexture::InternalLockWrite(FVulkanCommandListContext&, FVulkanTexture*, VkBufferImageCopy const&, VulkanRHI::FStagingBuffer*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanTexture.cpp:168]
libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::InternalUnlockTexture2D(bool, FRHITexture*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanTexture.cpp:1255]
libUnrealEditor-Engine.so!FSlateTexture2DRHIRef::InitRHI(FRHICommandListBase&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Slate/SlateTextures.cpp:95]
libUnrealEditor-RenderCore.so!FRenderResource::InitResource(FRHICommandListBase&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderResource.cpp:188]
libUnrealEditor-RenderCore.so!BeginInitResource(FRenderResource*, FRenderCommandPipe*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderResource.cpp:296]
libUnrealEditor-SlateRHIRenderer.so!FSlateRHIResourceManager::GenerateTextureResource(FNewTextureInfo const&, FName) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/SlateRHIRenderer/Private/SlateRHIResourceManager.cpp:607]
libUnrealEditor-SlateRHIRenderer.so!FSlateRHIResourceManager::CreateTextures(TArray<FSlateBrush const*, TSizedDefaultAllocator<32> > const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/SlateRHIRenderer/Private/SlateRHIResourceManager.cpp:491]
libUnrealEditor-SlateRHIRenderer.so!FSlateRHIRenderer::Initialize() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/SlateRHIRenderer/Private/SlateRHIRenderer.cpp:295]
libUnrealEditor-Slate.so!FSlateApplication::InitializeRenderer(TSharedRef<FSlateRenderer, (ESPMode)1>, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:954]
UnrealEditor!FEngineLoop::PreInitPreStartupScreen(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:3429]
UnrealEditor!GuardedMain(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/Launch.cpp:136]
libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269]
libc.so.6!UnknownFunction(0x25e07)
libc.so.6!__libc_start_main(+0x8b)
UnrealEditor!_start()
<CALLSTACK END>
0 loaded modules
Report end!