Generating report for minidump Application version 5.4.3.0 ... built from changelist 34507850 OS version Linux 6.10.2-1-custom-ultimate (network name: battlemage) Running 14 x86_64 processors (20 logical cores) Exception was "SIGSEGV: invalid attempt to write memory at address 0x0000000000000003" libUnrealEditor-VulkanRHI.so!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanUtil.cpp:1136] libUnrealEditor-VulkanRHI.so!FVulkanQueue::Submit(FVulkanCmdBuffer*, unsigned int, VkSemaphore_T**) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanQueue.cpp:74] libUnrealEditor-VulkanRHI.so!FVulkanCommandBufferManager::SubmitUploadCmdBuffer(unsigned int, VkSemaphore_T**) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:592] libUnrealEditor-VulkanRHI.so!FVulkanTexture::InternalLockWrite(FVulkanCommandListContext&, FVulkanTexture*, VkBufferImageCopy const&, VulkanRHI::FStagingBuffer*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanTexture.cpp:168] libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::InternalUnlockTexture2D(bool, FRHITexture*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanTexture.cpp:1255] libUnrealEditor-Engine.so!FSlateTexture2DRHIRef::InitRHI(FRHICommandListBase&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Slate/SlateTextures.cpp:95] libUnrealEditor-RenderCore.so!FRenderResource::InitResource(FRHICommandListBase&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderResource.cpp:188] libUnrealEditor-RenderCore.so!BeginInitResource(FRenderResource*, FRenderCommandPipe*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderResource.cpp:296] libUnrealEditor-SlateRHIRenderer.so!FSlateRHIResourceManager::GenerateTextureResource(FNewTextureInfo const&, FName) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/SlateRHIRenderer/Private/SlateRHIResourceManager.cpp:607] libUnrealEditor-SlateRHIRenderer.so!FSlateRHIResourceManager::CreateTextures(TArray > const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/SlateRHIRenderer/Private/SlateRHIResourceManager.cpp:491] libUnrealEditor-SlateRHIRenderer.so!FSlateRHIRenderer::Initialize() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/SlateRHIRenderer/Private/SlateRHIRenderer.cpp:295] libUnrealEditor-Slate.so!FSlateApplication::InitializeRenderer(TSharedRef, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:954] UnrealEditor!FEngineLoop::PreInitPreStartupScreen(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:3429] UnrealEditor!GuardedMain(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/Launch.cpp:136] libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269] libc.so.6!UnknownFunction(0x25e07) libc.so.6!__libc_start_main(+0x8b) UnrealEditor!_start() 0 loaded modules Report end!