LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.08.05-11.38.26:689][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.08.05-11.38.26:689][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.08.05-11.38.26:689][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:Rec2020]] deferred - dummy variable created
[2024.08.05-11.38.26:689][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.708000,Y=0.292000)]] deferred - dummy variable created
[2024.08.05-11.38.26:689][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.170000,Y=0.797000)]] deferred - dummy variable created
[2024.08.05-11.38.26:689][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.131000,Y=0.046000)]] deferred - dummy variable created
[2024.08.05-11.38.26:689][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:2]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.LocalFogVolume.ApplyOnTranslucent:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.MorphTarget.MaxBlendWeight:5.000000]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.SupportLocalFogVolumes:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.LightFunctionAtlas.Format:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.SingleLayerWater.UsesLightFunctionAtlas:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Translucent.UsesLightFunctionAtlas:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Translucent.UsesIESProfiles:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Translucent.UsesRectLights:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Substrate:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.HairStrands.LODMode:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Mobile.DBuffer:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.08.05-11.38.26:689][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.08.05-11.38.26:689][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.08.05-11.38.26:689][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.08.05-11.38.26:689][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.08.05-11.38.26:689][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.08.05-11.38.26:689][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.08.05-11.38.26:689][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.08.05-11.38.26:689][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.08.05-11.38.26:689][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.08.05-11.38.26:689][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.08.05-11.38.26:690][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.08.05-11.38.26:690][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.08.05-11.38.26:690][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.08.05-11.38.26:690][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.08.05-11.38.26:690][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.08.05-11.38.26:690][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.08.05-11.38.26:690][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.08.05-11.38.26:690][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
[2024.08.05-11.38.26:690][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.08.05-11.38.26:690][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.08.05-11.38.26:690][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2024.08.05-11.38.26:690][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.08.05-11.38.26:690][ 0]LogConfig: CVar [[bCookOnTheFlyForLaunchOn:0]] deferred - dummy variable created
[2024.08.05-11.38.27:023][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.08.05-11.38.27:023][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.08.05-11.38.27:023][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.08.05-11.38.27:024][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2024.08.05-11.38.27:024][ 0]LogCore: - CLOCK_MONOTONIC (id=1) can sustain 51985183 (51985K, 52M) calls per second without zero deltas.
[2024.08.05-11.38.27:024][ 0]LogCore: - CLOCK_MONOTONIC_RAW (id=4) can sustain 50214234 (50214K, 50M) calls per second without zero deltas.
[2024.08.05-11.38.27:024][ 0]LogCore: - CLOCK_MONOTONIC_COARSE (id=6) can sustain 260890051 (260890K, 261M) calls per second with 99.999881% zero deltas.
[2024.08.05-11.38.27:024][ 0]LogCore: Selected clock_id 1 (CLOCK_MONOTONIC) since it is the fastest support clock without zero deltas.
[2024.08.05-11.38.27:024][ 0]LogInit: -noexclusivelockonwrite - disables marking files created by the engine as exclusive locked while the engine has them opened
[2024.08.05-11.38.27:024][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2024.08.05-11.38.27:024][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2024.08.05-11.38.27:024][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2024.08.05-11.38.27:024][ 0]LogInit: -allowsyscallfilterfile=PATH_TO_FILE - sets up a system call filter allow list. any invalid syscall in this list *will* cause a crash
[2024.08.05-11.38.27:024][ 0]LogInit: - Physical RAM available (not considering process quota): 63 GB (63869 MB, 65402744 KB, 66972409856 bytes)
[2024.08.05-11.38.27:024][ 0]LogInit: - VirtualMemoryAllocator pools will grow at scale 1.4
[2024.08.05-11.38.27:024][ 0]LogInit: - MemoryRangeDecommit() will be a no-op (re-run with -vmapoolevict to change)
[2024.08.05-11.38.27:695][ 0]LogVulkanRHI: Display: Built with Vulkan header version 1.3.250
[2024.08.05-11.38.27:695][ 0]LogVulkanRHI: Starting Vulkan Profile check for VP_UE_Vulkan_SM5_RT:
[2024.08.05-11.38.27:727][ 0]LogVulkanRHI: - Checking device support for profile VP_UE_Vulkan_SM5_RT (deviceName=Intel(R) Arc(tm) A730M Graphics (DG2), driverName=Intel open-source Mesa driver, driverInfo=Mesa 24.1.5-arch1.1). You may find the details of the capabilities of this device on https://vulkan.gpuinfo.org/
[2024.08.05-11.38.27:830][ 0]LogTargetPlatformManager: Display: Building Assets For LinuxEditor
[2024.08.05-11.38.27:846][ 0]LogTargetPlatformManager: Unable to find shader format SF_VULKAN_ES31_ANDROID from hinted modules, loading all potential format modules to find it
[2024.08.05-11.38.27:847][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2024.08.05-11.38.27:847][ 0]LogRendererCore: Ray tracing is disabled. Reason: not supported by current RHI.
[2024.08.05-11.38.27:848][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.08.05-11.38.27:848][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Unreal Projects/EscapeXA/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.08.05-11.38.27:848][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.08.05-11.38.27:848][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Unreal Projects/EscapeXA/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.08.05-11.38.27:848][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.08.05-11.38.27:868][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1426 MiB)
[2024.08.05-11.38.27:868][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.08.05-11.38.27:868][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.08.05-11.38.27:869][ 0]LogZenServiceInstance: Found Zen config default=/home/lihaowang/.config/Epic/UnrealEngine/Common/Zen/Data
[2024.08.05-11.38.27:869][ 0]LogZenServiceInstance: InTree version at '/home/lihaowang/Documents/Unreal Engine/Engine/Binaries/Linux/zenserver' is '5.4.5-202405102233-linux-x86_64-release-373e58b'
[2024.08.05-11.38.27:869][ 0]LogZenServiceInstance: Installed version at '/home/lihaowang/.config/Epic/UnrealEngine/Common/Zen/Install/zenserver' is '5.4.5-202405102233-linux-x86_64-release-373e58b'
[2024.08.05-11.38.27:869][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
[2024.08.05-11.38.27:875][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2024.08.05-11.38.27:875][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2024.08.05-11.38.27:877][ 0]LogDerivedDataCache: /home/lihaowang/.config/Epic/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds.
[2024.08.05-11.38.27:878][ 0]LogDerivedDataCache: Local: Using data cache path /home/lihaowang/.config/Epic/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2024.08.05-11.38.27:878][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2024.08.05-11.38.27:878][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2024.08.05-11.38.27:878][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.08.05-11.38.27:878][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.08.05-11.38.27:878][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.08.05-11.38.27:878][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.08.05-11.38.27:879][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (../../../../Unreal Projects/EscapeXA/Intermediate/Shaders/WorkingDirectory/7422/).
[2024.08.05-11.38.27:879][ 0]LogShaderCompilers: Cleaned the shader compiler working directory '../../../../Unreal Projects/EscapeXA/Intermediate/Shaders/tmp/F29479CA616941678CF4280E9E7EBE3B/'.
[2024.08.05-11.38.27:879][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 16 workers.
[2024.08.05-11.38.29:876][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2024.08.05-11.38.29:876][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2024.08.05-11.38.29:876][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2024.08.05-11.38.29:876][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2024.08.05-11.38.29:876][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2024.08.05-11.38.29:876][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2024.08.05-11.38.29:891][ 0]LogAssetRegistry: FAssetRegistry took 0.0011 seconds to start up
[2024.08.05-11.38.30:525][ 0]LogMeshReduction: Display: HLOD mesh reduction module (r.ProxyLODMeshReductionModule) set to "ProxyLODMeshReduction" which doesn't exist.
[2024.08.05-11.38.30:533][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.08.05-11.38.30:533][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.08.05-11.38.30:533][ 0]LogMeshReduction: Display: No automatic mesh merging module available
[2024.08.05-11.38.30:533][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.08.05-11.38.30:533][ 0]LogMeshMerging: No automatic mesh merging module available
[2024.08.05-11.38.30:533][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.08.05-11.38.30:887][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.08.05-11.38.30:887][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.08.05-11.38.32:343][ 0]LogUnixPlatformFile: Warning: Cannot determine whether '/home/lihaowang/.steampath' is a directory - d_type not supported and stat() failed with errno=2 (No such file or directory)
[2024.08.05-11.38.32:350][ 0]SourceControl: Revision control is disabled
[2024.08.05-11.38.32:354][ 0]SourceControl: Revision control is disabled
[2024.08.05-11.38.33:248][ 0]LogCollectionManager: Loaded 0 collections in 0.001135 seconds
[2024.08.05-11.38.33:249][ 0]LogFileCache: Scanning file cache for directory '/home/lihaowang/Documents/Unreal Projects/EscapeXA/Saved/Collections/' took 0.00s
[2024.08.05-11.38.33:249][ 0]LogFileCache: Scanning file cache for directory '/home/lihaowang/Documents/Unreal Projects/EscapeXA/Content/Developers/lihaowang/Collections/' took 0.00s
[2024.08.05-11.38.33:249][ 0]LogFileCache: Scanning file cache for directory '/home/lihaowang/Documents/Unreal Projects/EscapeXA/Content/Collections/' took 0.00s
[2024.08.05-11.38.33:497][ 0]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(VULKAN_SM5) returned false, for scene: 'World /Temp/Untitled_0.Untitled'.
[2024.08.05-11.38.33:511][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.08.05-11.38.35:352][ 0]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(VULKAN_SM5) returned false, for scene: 'World /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap'.
[2024.08.05-11.38.35:665][ 0]LogPakFile: Display: Mounted Pak file '/home/lihaowang/Documents/Unreal Engine/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2024.08.05-11.38.35:684][ 0]LogVulkanRHI: Display: Requested PixelFormat 18 not supported by this swapchain! Falling back to supported swapchain format...
[2024.08.05-11.38.35:684][ 0]LogVulkanRHI: Display: Queue Family 0: Supports Present
[2024.08.05-11.38.35:684][ 0]LogVulkanRHI: Display: Queue Family 0: Supports Present
[2024.08.05-11.38.35:684][ 0]LogVulkanRHI: Display: Found 4 Surface present modes:
[2024.08.05-11.38.35:684][ 0]LogVulkanRHI: Creating new VK swapchain with VK_PRESENT_MODE_MAILBOX_KHR, VK_FORMAT_B8G8R8A8_UNORM, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, num images 3
[2024.08.05-11.38.35:696][ 0]LogLoad: (Engine Initialization) Total time: 9.79 seconds
[2024.08.05-11.38.35:731][ 0]LogAssetRegistry: Display: Asset registry cache written as 40.2 MiB to ../../../../Unreal Projects/EscapeXA/Intermediate/CachedAssetRegistry_*.bin
[2024.08.05-11.38.35:772][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects)
[2024.08.05-11.38.35:773][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.08.05-11.38.35:773][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2024.08.05-11.38.35:799][ 0]LogSlate: Took 0.000039 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.08.05-11.38.35:801][ 0]LogSlate: Took 0.000032 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.08.05-11.38.35:801][ 0]LogSlate: Took 0.000018 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.08.05-11.38.35:893][ 0]LogConsoleManager: Warning: Console variable 'r.ShaderCompiler.JobCache' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
[2024.08.05-11.38.46:251][ 80]LogSlate: Took 0.000040 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.08.05-11.38.46:264][ 80]LogSlate: Took 0.000038 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.08.05-11.38.56:794][425]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(VULKAN_SM5) returned false, for scene: 'World /Engine/Transient.World_0'.
[2024.08.05-11.38.56:994][431]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(VULKAN_SM5) returned false, for scene: 'World /Engine/Transient.World_1'.
[2024.08.05-11.39.29:664][427]LogUObjectHash: Compacting FUObjectHashTables data took 2.47ms
[2024.08.05-11.39.29:953][427]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(VULKAN_SM5) returned false, for scene: 'World /Game/Building/DayFinalLockedRoom.DayFinalLockedRoom'.
[2024.08.05-11.39.29:965][427]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Building/DayFinalLockedRoom.DayFinalLockedRoom
[2024.08.05-11.39.30:069][427]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(VULKAN_SM5) returned false, for scene: 'World /Game/Building/DayFinalLockedRoom.DayFinalLockedRoom'.
[2024.08.05-11.39.30:150][427]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.08.05-11.39.30:153][427]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
[2024.08.05-11.39.30:158][427]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.041ms to complete.
[2024.08.05-11.40.27:880][843]LogDerivedDataCache: /home/lihaowang/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2024.08.05-11.40.40:548][ 96]LogMaterial: Warning: [AssetLog] /home/lihaowang/Documents/Unreal Projects/EscapeXA/Content/src/small_wooden_table_01.uasset: Failed to compile Material for platform SF_VULKAN_SM5, Default Material will be used in game.
(Node TextureSample) Sampler type is Normal, should be Linear Color for /Game/src/small_wooden_table_01_nor_gl_1k.small_wooden_table_01_nor_gl_1k
[2024.08.05-11.40.42:519][132]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/src/scene3cpy_small_wooden_table_01.scene3cpy_small_wooden_table_01
[2024.08.05-11.40.42:519][132]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/src/scene3cpy_small_wooden_table_01.scene3cpy_small_wooden_table_01
[2024.08.05-11.40.42:520][132]LogActorFactory: Actor Factory spawned StaticMesh /Game/src/scene3cpy_small_wooden_table_01.scene3cpy_small_wooden_table_01 as actor: StaticMeshActor /Game/Building/DayFinalLockedRoom.DayFinalLockedRoom:PersistentLevel.StaticMeshActor_4
[2024.08.05-11.40.42:557][132]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.08.05-11.40.42:567][132]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/src/scene3cpy_small_wooden_table_01.scene3cpy_small_wooden_table_01
[2024.08.05-11.40.42:567][132]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/src/scene3cpy_small_wooden_table_01.scene3cpy_small_wooden_table_01
[2024.08.05-11.40.42:573][132]LogActorFactory: Actor Factory spawned StaticMesh /Game/src/scene3cpy_small_wooden_table_01.scene3cpy_small_wooden_table_01 as actor: StaticMeshActor /Game/Building/DayFinalLockedRoom.DayFinalLockedRoom:PersistentLevel.StaticMeshActor_5
[2024.08.05-11.40.54:306][448]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/src/small_wooden_table_01.small_wooden_table_01
[2024.08.05-11.40.54:314][448]LogMaterial: Warning: [AssetLog] /Engine/Transient.small_wooden_table_01: Failed to compile Material for platform SF_VULKAN_SM5, Default Material will be used in game.
(Node TextureSample) Sampler type is Normal, should be Linear Color for /Game/src/small_wooden_table_01_nor_gl_1k.small_wooden_table_01_nor_gl_1k
[2024.08.05-11.40.54:317][448]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(VULKAN_SM5) returned false, for scene: 'World /Engine/Transient.World_2'.
[2024.08.05-11.40.54:344][448]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Engine/EditorMeshes/AssetViewer/Sphere_inversenormals) ...
[2024.08.05-11.40.54:366][448]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Engine/EditorMeshes/AssetViewer/Floor_Mesh) ...
[2024.08.05-11.40.54:482][448]LogMaterial: Warning: [AssetLog] /Engine/Transient.small_wooden_table_01: Failed to compile Material for platform SF_VULKAN_SM5, Default Material will be used in game.
(Node TextureSample) Sampler type is Normal, should be Linear Color for /Game/src/small_wooden_table_01_nor_gl_1k.small_wooden_table_01_nor_gl_1k
[2024.08.05-11.40.54:483][448]LogMaterial: Warning: [AssetLog] /Engine/Transient.small_wooden_table_01: Failed to compile Material for platform SF_VULKAN_SM5, Default Material will be used in game.
(Node TextureSample) Sampler type is Normal, should be Linear Color for /Game/src/small_wooden_table_01_nor_gl_1k.small_wooden_table_01_nor_gl_1k
[2024.08.05-11.40.54:602][448]MaterialEditorStats: Error: [SM5] (Node TextureSample) Sampler type is Normal, should be Linear Color for /Game/src/small_wooden_table_01_nor_gl_1k.small_wooden_table_01_nor_gl_1k
[2024.08.05-11.40.54:606][448]LogSlate: Took 0.000041 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: Jobs assigned 17, completed 17 (100%)
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: Average time worker was idle: 15.36 s
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.11 s
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: Job execution time: average 1.09 s, max 3.94 s
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: Job life time (pending + execution): average 1.14 s, max 3.94
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: Shader code size: average 13.35 KiB, min 2.601 KiB, max 26.176 KiB
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 7.69 s
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.05%
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: Jobs were issued in 17 batches (only local compilation was used), average 1.00 jobs/batch
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: Average processing rate: 2.21 jobs/sec
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: Total thread time: 13.986 s
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: Total thread preprocess time: 5.239 s
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: Percentage time preprocessing: 37.46%
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: Effective parallelization: 1.82 (times faster than compiling all shaders on one thread). Compare with number of workers: 16
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 4 times, average 1.30 sec, max 3.17 sec, min 0.44 sec)
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.88 sec, max 0.88 sec, min 0.88 sec)
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: FLumenCardVS (compiled 1 times, average 0.82 sec, max 0.82 sec, min 0.82 sec)
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: FDebugViewModePS (compiled 1 times, average 0.81 sec, max 0.81 sec, min 0.81 sec)
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 1 times, average 0.74 sec, max 0.74 sec, min 0.74 sec)
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 37.30% of total time (compiled 4 times, average 1.30 sec, max 3.17 sec, min 0.44 sec)
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: FLumenCardPS<false> - 12.69% of total time (compiled 3 times, average 0.59 sec, max 1.01 sec, min 0.34 sec)
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 6.32% of total time (compiled 1 times, average 0.88 sec, max 0.88 sec, min 0.88 sec)
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: FLumenCardVS - 5.89% of total time (compiled 1 times, average 0.82 sec, max 0.82 sec, min 0.82 sec)
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: FDebugViewModePS - 5.81% of total time (compiled 1 times, average 0.81 sec, max 0.81 sec, min 0.81 sec)
[2024.08.05-11.41.37:310][571]LogShaderCompilers: Display: === Material stats ===
[2024.08.05-11.41.37:914][589]LogSlate: Window 'small_wooden_table_01' being destroyed
[2024.08.05-11.41.37:994][589]LogSlate: Window 'small_wooden_table_01' being destroyed
[2024.08.05-11.41.38:013][589]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.08.05-11.41.38:013][589]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.08.05-11.41.38:026][589]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2024.08.05-11.42.12:539][359]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
[2024.08.05-11.42.29:127][611]LogTexture: Display: Texture was not found in DDC and couldn't build as the texture source was unable to load or validate (/Game/Building/DayFinalLockedRoom_BuiltData.DayFinalLockedRoom_BuiltData:HQ_Lightmap1_1)
[2024.08.05-11.42.29:127][611]LogTexture: Display: Texture was not found in DDC and couldn't build as the texture source was unable to load or validate (/Game/Building/DayFinalLockedRoom_BuiltData.DayFinalLockedRoom_BuiltData:LQ_Lightmap_1_1)
[2024.08.05-11.42.29:127][611]LogTexture: Display: Texture Data Blocks: 1 Layers: 1 Mips: 0
[2024.08.05-11.42.29:127][611]LogTexture: Display: Texture Data Blocks: 1 Layers: 1 Mips: 0
[2024.08.05-11.42.29:127][611]LogTexture: Display: Building textures: /Game/Building/DayFinalLockedRoom_BuiltData.DayFinalLockedRoom_BuiltData:HQ_Lightmap1_1 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.479156 MB), EncodeSpeed: Fast
[2024.08.05-11.42.29:135][611]LogTexture: Display: Building textures: /Game/Building/DayFinalLockedRoom_BuiltData.DayFinalLockedRoom_BuiltData:LQ_Lightmap_1_1 (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.229082 MB), EncodeSpeed: Fast
[2024.08.05-11.42.29:167][611]LogTexture: Display: Texture was not found in DDC and couldn't build as the texture source was unable to load or validate (/Game/Building/DayFinalLockedRoom_BuiltData.DayFinalLockedRoom_BuiltData:ShadowMapTexture2D_1)
[2024.08.05-11.42.29:167][611]LogTexture: Display: Texture Data Blocks: 1 Layers: 1 Mips: 0
[2024.08.05-11.42.29:168][611]LogTexture: Display: Building textures: /Game/Building/DayFinalLockedRoom_BuiltData.DayFinalLockedRoom_BuiltData:ShadowMapTexture2D_1 (BGRA8, 1024x128 x1x1x1) (Required Memory Estimate: 4.062504 MB), EncodeSpeed: Fast
[2024.08.05-11.42.29:173][611]LogStaticLightingSystem: DayFinalLockedRoom_BuiltData storing lightmap data for 9 meshes in 1 LightmapResourceClusters (9.0 Meshes per cluster).
[2024.08.05-11.42.29:177][611]LogMaterial: Display: Material /Game/src/small_wooden_table_01.small_wooden_table_01 needed to have new flag set bUsedWithStaticLighting !
[2024.08.05-11.42.29:199][611]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2024.08.05-11.42.29:227][611]LogStaticLightingSystem: Illumination: 16.5 sec (27.892 ms encoding lightmaps, 26.729 ms encoding shadowmaps)
[2024.08.05-11.42.32:525][681]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Building/DayFinalLockedRoom.DayFinalLockedRoom to /Game/Building/UEDPIE_0_DayFinalLockedRoom.DayFinalLockedRoom (0.002347s)
[2024.08.05-11.42.32:528][681]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
[2024.08.05-11.42.32:530][681]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(VULKAN_SM5) returned false, for scene: 'World /Game/Building/UEDPIE_0_DayFinalLockedRoom.DayFinalLockedRoom'.
[2024.08.05-11.42.32:530][681]LogPlayLevel: PIE: World Init took: (0.000699s)
[2024.08.05-11.42.32:696][681]LogInit: FAudioDevice initialized with ID 2.
[2024.08.05-11.42.32:697][681]LogAudio: Display: Audio Device (ID: 2) registered with world 'DayFinalLockedRoom'.
[2024.08.05-11.42.32:697][681]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.08.05-11.42.32:700][681]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
[2024.08.05-11.42.32:701][681]LogWorld: Bringing World /Game/Building/UEDPIE_0_DayFinalLockedRoom.DayFinalLockedRoom up for play (max tick rate 0) at 2024.08.05-19.42.32
[2024.08.05-11.42.32:701][681]LogWorld: Bringing up level for play took: 0.000720
[2024.08.05-11.42.32:701][681]LogOnline: OSS: Created online subsystem instance for: :Context_4
[2024.08.05-11.42.32:761][681]PIE: Server logged in
[2024.08.05-11.42.32:761][681]PIE: Play in editor total start time 0.245 seconds.
[2024.08.05-11.42.36:567][753]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.08.05-11.42.36:567][753]LogWorld: BeginTearingDown for /Game/Building/UEDPIE_0_DayFinalLockedRoom
[2024.08.05-11.42.36:567][753]LogWorld: UWorld::CleanupWorld for DayFinalLockedRoom, bSessionEnded=true, bCleanupResources=true
[2024.08.05-11.42.36:567][753]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.08.05-11.44.37:326][202]LogShaderCompilers: Display: Jobs assigned 26, completed 26 (100%)
[2024.08.05-11.44.37:326][202]LogShaderCompilers: Display: Average time worker was idle: 27.82 s
[2024.08.05-11.44.37:326][202]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.11 s
[2024.08.05-11.44.37:326][202]LogShaderCompilers: Display: Job execution time: average 1.16 s, max 3.94 s
[2024.08.05-11.44.37:326][202]LogShaderCompilers: Display: Job life time (pending + execution): average 1.21 s, max 3.94
[2024.08.05-11.44.37:326][202]LogShaderCompilers: Display: Shader code size: average 12.916 KiB, min 2.601 KiB, max 26.176 KiB
[2024.08.05-11.44.37:326][202]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 11.34 s
[2024.08.05-11.44.37:326][202]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.04%
[2024.08.05-11.44.37:326][202]LogShaderCompilers: Display: Jobs were issued in 26 batches (only local compilation was used), average 1.00 jobs/batch
[2024.08.05-11.44.37:326][202]LogShaderCompilers: Display: Average processing rate: 2.29 jobs/sec
[2024.08.05-11.44.37:326][202]LogShaderCompilers: Display: Total thread time: 21.053 s
[2024.08.05-11.44.37:326][202]LogShaderCompilers: Display: Total thread preprocess time: 12.225 s
[2024.08.05-11.44.37:326][202]LogShaderCompilers: Display: Percentage time preprocessing: 58.07%
[2024.08.05-11.44.37:326][202]LogShaderCompilers: Display: Effective parallelization: 1.86 (times faster than compiling all shaders on one thread). Compare with number of workers: 16
[2024.08.05-11.44.37:326][202]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.08.05-11.44.37:327][202]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 5 times, average 1.32 sec, max 3.17 sec, min 0.44 sec)
[2024.08.05-11.44.37:327][202]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 2 times, average 1.14 sec, max 1.40 sec, min 0.88 sec)
[2024.08.05-11.44.37:327][202]LogShaderCompilers: Display: FLumenCardVS (compiled 1 times, average 0.82 sec, max 0.82 sec, min 0.82 sec)
[2024.08.05-11.44.37:327][202]LogShaderCompilers: Display: FDebugViewModePS (compiled 1 times, average 0.81 sec, max 0.81 sec, min 0.81 sec)
[2024.08.05-11.44.37:327][202]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 1 times, average 0.77 sec, max 0.77 sec, min 0.77 sec)
[2024.08.05-11.44.37:327][202]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.08.05-11.44.37:327][202]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 31.36% of total time (compiled 5 times, average 1.32 sec, max 3.17 sec, min 0.44 sec)
[2024.08.05-11.44.37:327][202]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.87% of total time (compiled 2 times, average 1.14 sec, max 1.40 sec, min 0.88 sec)
[2024.08.05-11.44.37:327][202]LogShaderCompilers: Display: FLumenCardPS<false> - 8.43% of total time (compiled 3 times, average 0.59 sec, max 1.01 sec, min 0.34 sec)
[2024.08.05-11.44.37:327][202]LogShaderCompilers: Display: FLumenCardVS - 3.91% of total time (compiled 1 times, average 0.82 sec, max 0.82 sec, min 0.82 sec)
[2024.08.05-11.44.37:327][202]LogShaderCompilers: Display: FDebugViewModePS - 3.86% of total time (compiled 1 times, average 0.81 sec, max 0.81 sec, min 0.81 sec)
[2024.08.05-11.44.37:327][202]LogShaderCompilers: Display: === Material stats ===
[2024.08.05-11.45.42:492][460]LogTexture: Display: Building textures: /Game/src/book_encyclopedia_set_01_cover_roughness_4k_ncl1_2.book_encyclopedia_set_01_cover_roughness_4k_ncl1_2 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1104.062484 MB), EncodeSpeed: Fast
[2024.08.05-11.45.42:535][461]LogTexture: Display: Building textures: /Game/src/book_encyclopedia_set_01_paper_roughness_4k_ncl1_2.book_encyclopedia_set_01_paper_roughness_4k_ncl1_2 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1104.062484 MB), EncodeSpeed: Fast
[2024.08.05-11.45.42:576][461]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/src/scene3cpy_book_encyclopedia_set_01_book05.scene3cpy_book_encyclopedia_set_01_book05
[2024.08.05-11.45.42:576][461]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/src/scene3cpy_book_encyclopedia_set_01_book05.scene3cpy_book_encyclopedia_set_01_book05
[2024.08.05-11.45.42:577][461]LogActorFactory: Actor Factory spawned StaticMesh /Game/src/scene3cpy_book_encyclopedia_set_01_book05.scene3cpy_book_encyclopedia_set_01_book05 as actor: StaticMeshActor /Game/Building/DayFinalLockedRoom.DayFinalLockedRoom:PersistentLevel.StaticMeshActor_28
[2024.08.05-11.45.42:607][461]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
[2024.08.05-11.45.42:621][461]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/src/scene3cpy_book_encyclopedia_set_01_book05.scene3cpy_book_encyclopedia_set_01_book05
[2024.08.05-11.45.42:621][461]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/src/scene3cpy_book_encyclopedia_set_01_book05.scene3cpy_book_encyclopedia_set_01_book05
[2024.08.05-11.45.42:623][461]LogActorFactory: Actor Factory spawned StaticMesh /Game/src/scene3cpy_book_encyclopedia_set_01_book05.scene3cpy_book_encyclopedia_set_01_book05 as actor: StaticMeshActor /Game/Building/DayFinalLockedRoom.DayFinalLockedRoom:PersistentLevel.StaticMeshActor_29
[2024.08.05-11.45.42:804][463]LogTexture: Display: Building textures: /Game/src/book_encyclopedia_set_01_paper_nor_gl_4k_ncl1_2.book_encyclopedia_set_01_paper_nor_gl_4k_ncl1_2 (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
[2024.08.05-11.45.42:854][463]LogTexture: Display: Building textures: /Game/src/book_encyclopedia_set_01_cover_nor_gl_4k_ncl1_2.book_encyclopedia_set_01_cover_nor_gl_4k_ncl1_2 (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
[2024.08.05-11.45.43:016][463]LogTexture: Display: Building textures: /Game/src/book_encyclopedia_set_01_paper_diff_4k_ncl1_2.book_encyclopedia_set_01_paper_diff_4k_ncl1_2 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
[2024.08.05-11.45.43:042][463]LogTexture: Display: Building textures: /Game/src/book_encyclopedia_set_01_cover_diff_4k_ncl1_2.book_encyclopedia_set_01_cover_diff_4k_ncl1_2 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
[2024.08.05-11.46.19:999][201]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.08.05-11.46.20:061][201]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.08.05-11.46.20:062][201]LogPlayLevel: Creating play world package: /Game/Building/UEDPIE_0_DayFinalLockedRoom
[2024.08.05-11.46.20:080][201]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Building/DayFinalLockedRoom.DayFinalLockedRoom to /Game/Building/UEDPIE_0_DayFinalLockedRoom.DayFinalLockedRoom (0.017515s)
[2024.08.05-11.46.20:100][201]LogUObjectHash: Compacting FUObjectHashTables data took 2.32ms
[2024.08.05-11.46.20:107][201]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(VULKAN_SM5) returned false, for scene: 'World /Game/Building/UEDPIE_0_DayFinalLockedRoom.DayFinalLockedRoom'.
[2024.08.05-11.46.20:109][201]LogPlayLevel: PIE: World Init took: (0.004121s)
[2024.08.05-11.46.20:524][201]LogInit: FAudioDevice initialized with ID 3.
[2024.08.05-11.46.20:524][201]LogAudio: Display: Audio Device (ID: 3) registered with world 'DayFinalLockedRoom'.
[2024.08.05-11.46.20:524][201]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
[2024.08.05-11.46.20:538][201]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
[2024.08.05-11.46.20:545][201]LogWorld: Bringing World /Game/Building/UEDPIE_0_DayFinalLockedRoom.DayFinalLockedRoom up for play (max tick rate 0) at 2024.08.05-19.46.20
[2024.08.05-11.46.20:546][201]LogWorld: Bringing up level for play took: 0.007003
[2024.08.05-11.46.20:548][201]LogOnline: OSS: Created online subsystem instance for: :Context_5
[2024.08.05-11.46.20:607][201]PIE: Server logged in
[2024.08.05-11.46.20:608][201]PIE: Play in editor total start time 0.554 seconds.
[2024.08.05-11.46.30:920][349]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.08.05-11.46.30:920][349]LogWorld: BeginTearingDown for /Game/Building/UEDPIE_0_DayFinalLockedRoom
[2024.08.05-11.46.30:921][349]LogWorld: UWorld::CleanupWorld for DayFinalLockedRoom, bSessionEnded=true, bCleanupResources=true
[2024.08.05-11.46.30:922][349]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.08.05-11.47.15:377][178]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Building/DayFinalLockedRoom.DayFinalLockedRoom to /Game/Building/UEDPIE_0_DayFinalLockedRoom.DayFinalLockedRoom (0.019098s)
[2024.08.05-11.47.15:401][178]LogUObjectHash: Compacting FUObjectHashTables data took 2.51ms
[2024.08.05-11.47.15:409][178]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(VULKAN_SM5) returned false, for scene: 'World /Game/Building/UEDPIE_0_DayFinalLockedRoom.DayFinalLockedRoom'.
[2024.08.05-11.47.15:410][178]LogPlayLevel: PIE: World Init took: (0.004283s)
[2024.08.05-11.47.15:756][178]LogInit: FAudioDevice initialized with ID 4.
[2024.08.05-11.47.15:756][178]LogAudio: Display: Audio Device (ID: 4) registered with world 'DayFinalLockedRoom'.
[2024.08.05-11.47.15:756][178]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
[2024.08.05-11.47.15:760][178]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
[2024.08.05-11.47.15:762][178]LogWorld: Bringing World /Game/Building/UEDPIE_0_DayFinalLockedRoom.DayFinalLockedRoom up for play (max tick rate 0) at 2024.08.05-19.47.15
[2024.08.05-11.47.15:762][178]LogWorld: Bringing up level for play took: 0.001551
[2024.08.05-11.47.15:763][178]LogOnline: OSS: Created online subsystem instance for: :Context_6
[2024.08.05-11.47.15:794][178]PIE: Server logged in
[2024.08.05-11.47.15:794][178]PIE: Play in editor total start time 0.445 seconds.
[2024.08.05-11.47.24:105][326]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.08.05-11.47.24:105][326]LogWorld: BeginTearingDown for /Game/Building/UEDPIE_0_DayFinalLockedRoom
[2024.08.05-11.47.24:105][326]LogWorld: UWorld::CleanupWorld for DayFinalLockedRoom, bSessionEnded=true, bCleanupResources=true
[2024.08.05-11.47.24:105][326]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.08.05-11.47.37:183][577]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
[2024.08.05-11.47.37:238][577]LogWorldPartition: Can't find class descriptor '/Game/Building/DayFinalLockedRoom.DayFinalLockedRoom_C' for saving '/Game/Building/DayFinalLockedRoom.DayFinalLockedRoom_C'
[2024.08.05-11.47.37:238][577]LogWorldPartition: Can't find class descriptor '/Game/Building/DayFinalLockedRoom.DayFinalLockedRoom_C' for saving '/Game/Building/DayFinalLockedRoom.DayFinalLockedRoom_C'
[2024.08.05-11.47.37:269][577]LogSavePackage: Moving output files for package: /Game/Building/DayFinalLockedRoom
[2024.08.05-11.47.37:270][577]LogSavePackage: Moving '../../../../Unreal Projects/EscapeXA/Saved/DayFinalLockedRoom52106FAB43244097AB32B2BBCA5741E1.tmp' to '../../../../Unreal Projects/EscapeXA/Content/Building/DayFinalLockedRoom.umap'
[2024.08.05-11.47.37:289][577]Message dialog closed, result: Ok, title: Unable to Check Out From Revision Control!, text: The following assets could not be successfully checked out from revision control:
[2024.08.05-11.47.37:315][577]LogSavePackage: Moving output files for package: /Game/Building/DayFinalLockedRoom_BuiltData
[2024.08.05-11.47.37:315][577]LogSavePackage: Moving '../../../../Unreal Projects/EscapeXA/Saved/DayFinalLockedRoom_BuiltData4EA63E05A7ED42C5838935036D0BF8CE.tmp' to '../../../../Unreal Projects/EscapeXA/Content/Building/DayFinalLockedRoom_BuiltData.uasset'
[2024.08.05-11.47.37:316][577]LogFileHelpers: InternalPromptForCheckoutAndSave took 26.096 ms (total: 131.099 ms)
[2024.08.05-11.47.37:316][577]Message dialog closed, result: Ok, title: Unable to Check Out From Revision Control!, text: The following assets could not be successfully checked out from revision control:
/Game/Building/DayFinalLockedRoom_BuiltData
[2024.08.05-11.47.37:316][577]LogFileHelpers: Saving map 'DayFinalLockedRoom' took 0.210
[2024.08.05-11.47.37:331][577]LogFileHelpers: InternalPromptForCheckoutAndSave took 386.402 ms (total: 517.501 ms)
[2024.08.05-11.47.37:397][577]LogContentValidation: Display: Starting to validate 2 assets
[2024.08.05-11.49.31:128][700]LogUObjectHash: Compacting FUObjectHashTables data took 1.99ms
[2024.08.05-11.49.31:188][700]LogWorldPartition: Can't find class descriptor '/Game/Building/DayFinalLockedRoom.DayFinalLockedRoom_C' for saving '/Game/Building/DayFinalLockedRoom.DayFinalLockedRoom_C'
[2024.08.05-11.49.31:188][700]LogWorldPartition: Can't find class descriptor '/Game/Building/DayFinalLockedRoom.DayFinalLockedRoom_C' for saving '/Game/Building/DayFinalLockedRoom.DayFinalLockedRoom_C'
[2024.08.05-11.49.31:229][700]LogSavePackage: Moving output files for package: /Game/Building/DayFinalLockedRoom
[2024.08.05-11.49.31:230][700]LogSavePackage: Moving '../../../../Unreal Projects/EscapeXA/Saved/DayFinalLockedRoom1BF8CBE3661149C18B6DEF14EA6748DD.tmp' to '../../../../Unreal Projects/EscapeXA/Content/Building/DayFinalLockedRoom.umap'
[2024.08.05-11.49.31:281][700]LogFileHelpers: All files are already saved.
[2024.08.05-11.49.31:282][700]LogFileHelpers: Saving map 'DayFinalLockedRoom' took 0.232
[2024.08.05-11.49.31:314][700]LogFileHelpers: InternalPromptForCheckoutAndSave took 429.031 ms (total: 1.06 sec)
[2024.08.05-11.49.31:421][700]LogContentValidation: Display: Starting to validate 1 assets
[2024.08.05-11.49.40:893][888]LogAudio: Display: Audio Device unregistered from world 'DayFinalLockedRoom'.
[2024.08.05-11.49.40:893][888]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
[2024.08.05-11.49.40:939][888]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1