293 lines
38 KiB
XML
293 lines
38 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<FGenericCrashContext>
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<RuntimeProperties>
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<CrashVersion>3</CrashVersion>
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<ExecutionGuid>2FE25B2AFD664276845F6325F3FA1D45</ExecutionGuid>
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<CrashGUID>UECC-Linux-C5BFF6F4ADBB4487BBCB617E6E618543_0003</CrashGUID>
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<IsEnsure>true</IsEnsure>
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<IsStall>false</IsStall>
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<IsAssert>false</IsAssert>
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<CrashType>Ensure</CrashType>
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<ErrorMessage>Ensure condition failed: OriginX <= OriginMax && OriginY <= OriginMax && OriginZ <= OriginMax [File:./Runtime/Core/Private/Math/DoubleFloat.cpp] [Line: 19] Found precision loss while converting matrix to GPU format, verify the input transforms. Stack: 0x00007405546956e4 libUnrealEditor-Core.so!FDFInverseMatrix::MakeFromRelativeWorldMatrix(UE::Math::TVector<float>, UE::Math::TMatrix<double> const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Math/DoubleFloat.cpp:61] 0x000074055183daeb libUnrealEditor-Engine.so!FDFRelativeViewMatrices::Create(FDFRelativeViewMatrices::FInitializer const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/SceneRelativeViewMatrices.cpp:67] 0x000074055183da8f libUnrealEditor-Engine.so!FDFRelativeViewMatrices::Create(FViewMatrices const&, FViewMatrices const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/SceneRelativeViewMatrices.cpp:58] 0x0000740551878184 libUnrealEditor-Engine.so!FSceneView::SetupCommonViewUniformBufferParameters(FViewUniformShaderParameters&, UE::Math::TIntPoint<int> const&, int, UE::Math::TIntRect<int> const&, FViewMatrices const&, FViewMatrices const&) const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/SceneView.cpp:2599] 0x0000740538fad784 libUnrealEditor-Renderer.so!FViewInfo::SetupUniformBufferParameters(FViewMatrices const&, FViewMatrices const&, UE::Math::TBox<double>*, int, FViewUniformShaderParameters&) const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Renderer/Private/SceneRendering.cpp:1266] 0x00007405390e761d libUnrealEditor-Renderer.so!FProjectedShadowInfo::ModifyViewForShadow(FViewInfo*) const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Renderer/Private/ShadowDepthRendering.cpp:1245] 0x00007405390e78e6 libUnrealEditor-Renderer.so!FProjectedShadowInfo::SetupShadowDepthView(FSceneRenderer*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Renderer/Private/ShadowDepthRendering.cpp:1290] 0x000074053921a217 libUnrealEditor-Renderer.so!void ParallelForImpl::ParallelForInternal<FSceneRenderer::GatherShadowDynamicMeshElements(FDynamicShadowsTaskData&)::$_0, void ParallelForTemplate<FSceneRenderer::GatherShadowDynamicMeshElements(FDynamicShadowsTaskData&)::$_0>(char16_t const*, int, int, FSceneRenderer::GatherShadowDynamicMeshElements(FDynamicShadowsTaskData&)::$_0 const&, EParallelForFlags)::'lambda'(), std::nullptr_t>(char16_t const*, int, int, FSceneRenderer::GatherShadowDynamicMeshElements(FDynamicShadowsTaskData&)::$_0, void ParallelForTemplate<FSceneRenderer::GatherShadowDynamicMeshElements(FDynamicShadowsTaskData&)::$_0>(char16_t const*, int, int, FSceneRenderer::GatherShadowDynamicMeshElements(FDynamicShadowsTaskData&)::$_0 const&, EParallelForFlags)::'lambda'(), EParallelForFlags, TArrayView<std::nullptr_t, int> const&)::FParallelExecutor::operator()(bool) const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/ParallelFor.h:353] 0x000074053921b2e2 libUnrealEditor-Renderer.so! [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/TaskDelegate.h:171] 0x00007405543a6636 libUnrealEditor-Core.so!LowLevelTasks::FTask::ExecuteTask() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/Task.h:627] 0x000074055439a6ba libUnrealEditor-Core.so!LowLevelTasks::FScheduler::ExecuteTask(LowLevelTasks::FTask*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:155] 0x000074055435a67b libUnrealEditor-Core.so!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::Private::FWaitEvent*, LowLevelTasks::Private::TLocalQueueRegistry<1024u>::TLocalQueue*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:396] 0x00007405545dbc52 libUnrealEditor-Core.so!FThreadImpl::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/Thread.cpp:66] 0x0000740554596917 libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25] 0x00007405544df8df libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:187] 0x00007405480b239d libc.so.6!UnknownFunction(0x9439c) 0x000074054813749c libc.so.6!UnknownFunction(0x11949b)</ErrorMessage>
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<CrashReporterMessage />
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<CrashReporterMessage>Attended</CrashReporterMessage>
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<ProcessId>4480</ProcessId>
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<SecondsSinceStart>307</SecondsSinceStart>
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<IsInternalBuild>false</IsInternalBuild>
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<IsPerforceBuild>false</IsPerforceBuild>
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<IsWithDebugInfo>true</IsWithDebugInfo>
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<IsSourceDistribution>false</IsSourceDistribution>
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<GameName>UE-EscapeXA</GameName>
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<ExecutableName>UnrealEditor</ExecutableName>
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<BuildConfiguration>Development</BuildConfiguration>
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<GameSessionID />
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<PlatformName>LinuxEditor</PlatformName>
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<PlatformFullName>Linux [Arch Linux 6.10.2-1-custom-ultimate 64b]</PlatformFullName>
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<PlatformNameIni>Linux</PlatformNameIni>
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<EngineMode>Editor</EngineMode>
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<EngineModeEx>Vanilla</EngineModeEx>
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<DeploymentName />
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<EngineVersion>5.4.3-34507850+++UE5+Release-5.4</EngineVersion>
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<EngineCompatibleVersion>5.4.3-34507850+++UE5+Release-5.4</EngineCompatibleVersion>
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<CommandLine>CommandLineRemoved</CommandLine>
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<LanguageLCID>0</LanguageLCID>
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<AppDefaultLocale>en_US</AppDefaultLocale>
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<BuildVersion>++UE5+Release-5.4-CL-34507850</BuildVersion>
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<Symbols>**UE5*Release-5.4-CL-34507850-Linux-Development</Symbols>
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<IsUERelease>true</IsUERelease>
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<IsRequestingExit>false</IsRequestingExit>
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<UserName />
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<BaseDir>/home/lihaowang/Documents/Unreal Engine/Engine/Binaries/Linux/</BaseDir>
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<RootDir>/home/lihaowang/Documents/Unreal Engine/</RootDir>
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<MachineId>68E14BDCAC184929BE978CCA0888B4AC-000003E8</MachineId>
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<LoginId>68e14bdcac184929be978cca0888b4ac-000003e8</LoginId>
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<EpicAccountId />
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<SourceContext />
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<UserDescription>Sent in the unattended mode</UserDescription>
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<UserActivityHint>Layout="LevelEditorViewport" Label="Viewport 1" Content=SAssetE</UserActivityHint>
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<CrashDumpMode>0</CrashDumpMode>
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<GameStateName />
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<Misc.NumberOfCores>14</Misc.NumberOfCores>
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<Misc.NumberOfCoresIncludingHyperthreads>20</Misc.NumberOfCoresIncludingHyperthreads>
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<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
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<Misc.CPUVendor>GenuineIntel</Misc.CPUVendor>
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<Misc.CPUBrand>12th Gen Intel(R) Core(TM) i7-12700H</Misc.CPUBrand>
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<Misc.PrimaryGPUBrand>Intel PCI-id: 8086-5691 (8086-3029)</Misc.PrimaryGPUBrand>
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<Misc.OSVersionMajor>Arch Linux</Misc.OSVersionMajor>
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<Misc.OSVersionMinor>6.10.2-1-custom-ultimate</Misc.OSVersionMinor>
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<Misc.AnticheatProvider />
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<MemoryStats.TotalPhysical>66972405760</MemoryStats.TotalPhysical>
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<MemoryStats.TotalVirtual>25769799680</MemoryStats.TotalVirtual>
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<MemoryStats.PageSize>4096</MemoryStats.PageSize>
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<MemoryStats.TotalPhysicalGB>63</MemoryStats.TotalPhysicalGB>
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<MemoryStats.AvailablePhysical>0</MemoryStats.AvailablePhysical>
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<MemoryStats.AvailableVirtual>0</MemoryStats.AvailableVirtual>
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<MemoryStats.UsedPhysical>0</MemoryStats.UsedPhysical>
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<MemoryStats.PeakUsedPhysical>0</MemoryStats.PeakUsedPhysical>
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<MemoryStats.UsedVirtual>0</MemoryStats.UsedVirtual>
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<MemoryStats.PeakUsedVirtual>0</MemoryStats.PeakUsedVirtual>
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<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
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<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
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<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
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<NumMinidumpFramesToIgnore>7</NumMinidumpFramesToIgnore>
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<CallStack>libUnrealEditor-Core.so!FDFInverseMatrix::MakeFromRelativeWorldMatrix(UE::Math::TVector<float>, UE::Math::TMatrix<double> const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Math/DoubleFloat.cpp:61]
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libUnrealEditor-Engine.so!FDFRelativeViewMatrices::Create(FDFRelativeViewMatrices::FInitializer const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/SceneRelativeViewMatrices.cpp:67]
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libUnrealEditor-Engine.so!FDFRelativeViewMatrices::Create(FViewMatrices const&, FViewMatrices const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/SceneRelativeViewMatrices.cpp:58]
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libUnrealEditor-Engine.so!FSceneView::SetupCommonViewUniformBufferParameters(FViewUniformShaderParameters&, UE::Math::TIntPoint<int> const&, int, UE::Math::TIntRect<int> const&, FViewMatrices const&, FViewMatrices const&) const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/SceneView.cpp:2599]
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libUnrealEditor-Renderer.so!FViewInfo::SetupUniformBufferParameters(FViewMatrices const&, FViewMatrices const&, UE::Math::TBox<double>*, int, FViewUniformShaderParameters&) const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Renderer/Private/SceneRendering.cpp:1266]
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libUnrealEditor-Renderer.so!FProjectedShadowInfo::ModifyViewForShadow(FViewInfo*) const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Renderer/Private/ShadowDepthRendering.cpp:1245]
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libUnrealEditor-Renderer.so!FProjectedShadowInfo::SetupShadowDepthView(FSceneRenderer*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Renderer/Private/ShadowDepthRendering.cpp:1290]
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libUnrealEditor-Renderer.so!void ParallelForImpl::ParallelForInternal<FSceneRenderer::GatherShadowDynamicMeshElements(FDynamicShadowsTaskData&)::$_0, void ParallelForTemplate<FSceneRenderer::GatherShadowDynamicMeshElements(FDynamicShadowsTaskData&)::$_0>(char16_t const*, int, int, FSceneRenderer::GatherShadowDynamicMeshElements(FDynamicShadowsTaskData&)::$_0 const&, EParallelForFlags)::'lambda'(), std::nullptr_t>(char16_t const*, int, int, FSceneRenderer::GatherShadowDynamicMeshElements(FDynamicShadowsTaskData&)::$_0, void ParallelForTemplate<FSceneRenderer::GatherShadowDynamicMeshElements(FDynamicShadowsTaskData&)::$_0>(char16_t const*, int, int, FSceneRenderer::GatherShadowDynamicMeshElements(FDynamicShadowsTaskData&)::$_0 const&, EParallelForFlags)::'lambda'(), EParallelForFlags, TArrayView<std::nullptr_t, int> const&)::FParallelExecutor::operator()(bool) const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/ParallelFor.h:353]
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libUnrealEditor-Renderer.so! [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/TaskDelegate.h:171]
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libUnrealEditor-Core.so!LowLevelTasks::FTask::ExecuteTask() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/Task.h:627]
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libUnrealEditor-Core.so!LowLevelTasks::FScheduler::ExecuteTask(LowLevelTasks::FTask*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:155]
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libUnrealEditor-Core.so!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::Private::FWaitEvent*, LowLevelTasks::Private::TLocalQueueRegistry<1024u>::TLocalQueue*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:396]
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libUnrealEditor-Core.so!FThreadImpl::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/Thread.cpp:66]
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libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
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libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:187]
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libc.so.6!UnknownFunction(0x9439c)
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libc.so.6!UnknownFunction(0x11949b)
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</CallStack>
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<PCallStack>libUnrealEditor-Core 0x0000740553c00000 + a956e4 libUnrealEditor-Engine 0x000074054d200000 + 463daeb libUnrealEditor-Engine 0x000074054d200000 + 463da8f libUnrealEditor-Engine 0x000074054d200000 + 4678184 libUnrealEditor-Renderer 0x0000740537600000 + 19ad784 libUnrealEditor-Renderer 0x0000740537600000 + 1ae761d libUnrealEditor-Renderer 0x0000740537600000 + 1ae78e6 libUnrealEditor-Renderer 0x0000740537600000 + 1c1a217 libUnrealEditor-Renderer 0x0000740537600000 + 1c1b2e2 libUnrealEditor-Core 0x0000740553c00000 + 7a6636 libUnrealEditor-Core 0x0000740553c00000 + 79a6ba libUnrealEditor-Core 0x0000740553c00000 + 75a67b libUnrealEditor-Core 0x0000740553c00000 + 9dbc52 libUnrealEditor-Core 0x0000740553c00000 + 996917 libUnrealEditor-Core 0x0000740553c00000 + 8df8df libc.so 0x000074054801e000 + 9439d libc.so 0x000074054801e000 + 11949c</PCallStack>
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<PCallStackHash>71E45A849337B5FF57872CFD42D06B0003C67656</PCallStackHash>
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<TimeOfCrash>638582742835500000</TimeOfCrash>
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<bAllowToBeContacted>1</bAllowToBeContacted>
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<CPUBrand>12th Gen Intel(R) Core(TM) i7-12700H</CPUBrand>
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<CrashReportClientVersion>1.0</CrashReportClientVersion>
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<Modules />
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</RuntimeProperties>
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<PlatformProperties>
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<CrashSignal>5</CrashSignal>
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<CrashSignalName>Trace/breakpoint trap</CrashSignalName>
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<PlatformCallbackResult>0</PlatformCallbackResult>
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<CrashTrigger>0</CrashTrigger>
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</PlatformProperties>
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<EngineData>
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<MatchingDPStatus>TVOSNo errors</MatchingDPStatus>
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<RHI.DriverDenylisted>false</RHI.DriverDenylisted>
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<RHI.RHIName>Vulkan</RHI.RHIName>
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<RHI.AdapterName>Intel(R) Arc(tm) A730M Graphics (DG2)</RHI.AdapterName>
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<RHI.UserDriverVersion>24.1.4</RHI.UserDriverVersion>
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<RHI.InternalDriverVersion>24.1.4</RHI.InternalDriverVersion>
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<RHI.DriverDate>01-01-01</RHI.DriverDate>
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<RHI.FeatureLevel>SM6</RHI.FeatureLevel>
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<RHI.GPUVendor>Intel</RHI.GPUVendor>
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<RHI.DeviceId>5691</RHI.DeviceId>
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<DeviceProfile.Name>LinuxEditor</DeviceProfile.Name>
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</EngineData>
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<GameData />
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<EnabledPlugins>
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