34 lines
2.7 KiB
Text
34 lines
2.7 KiB
Text
Generating report for minidump
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Application version 5.4.3.0
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... built from changelist 34507850
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OS version Linux 6.10.2-1-custom-ultimate (network name: battlemage)
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Running 14 x86_64 processors (20 logical cores)
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Exception was "Ensure condition failed: !Mesh->IsCompiling() [File:./Runtime/Engine/Private/Components/StaticMeshComponent.cpp] [Line: 3179] "
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<SOURCE START>
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<SOURCE END>
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<CALLSTACK START>
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libUnrealEditor-Engine.so!UStaticMeshComponent::GetNavigationData(FNavigationRelevantData&) const::$_0::operator()() const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Components/StaticMeshComponent.cpp:3179]
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libUnrealEditor-Engine.so!UStaticMeshComponent::GetNavigationData(FNavigationRelevantData&) const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Components/StaticMeshComponent.cpp:3179]
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libUnrealEditor-NavigationSystem.so!FNavigationOctree::AddNode(UObject*, INavRelevantInterface*, UE::Math::TBox<double> const&, FNavigationOctreeElement&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/NavigationSystem/Private/NavigationOctree.cpp:197]
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libUnrealEditor-NavigationSystem.so!FNavigationDataHandler::AddElementToNavOctree(FNavigationDirtyElement const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/NavigationSystem/Private/NavigationDataHandler.cpp:178]
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libUnrealEditor-NavigationSystem.so!FNavigationDataHandler::ProcessPendingOctreeUpdates() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/NavigationSystem/Private/NavigationDataHandler.cpp:576]
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libUnrealEditor-NavigationSystem.so!UNavigationSystemV1::Tick(float) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/NavigationSystem/Private/NavigationSystem.cpp:1460]
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libUnrealEditor-Engine.so!UWorld::Tick(ELevelTick, float) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/LevelTick.cpp:1407]
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libUnrealEditor-UnrealEd.so!UEditorEngine::Tick(float, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/EditorEngine.cpp:1804]
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libUnrealEditor-UnrealEd.so!UUnrealEdEngine::Tick(float, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/UnrealEdEngine.cpp:547]
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UnrealEditor!FEngineLoop::Tick() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:5915]
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UnrealEditor!GuardedMain(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/Launch.cpp:182]
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libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269]
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libc.so.6!UnknownFunction(0x25e07)
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libc.so.6!__libc_start_main(+0x8b)
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UnrealEditor!_start()
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<CALLSTACK END>
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0 loaded modules
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Report end!
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