escape-xa/Saved/Crashes/ensureinfo-EscapeXA-pid-2029-23549D44A9BD42DEA42C77D35C20542D/Diagnostics.txt

34 lines
2.6 KiB
Text

Generating report for minidump
Application version 5.4.3.0
... built from changelist 34507850
OS version Linux 6.10.2-1-custom-ultimate (network name: battlemage)
Running 14 x86_64 processors (20 logical cores)
Exception was "Ensure condition failed: !Mesh->IsCompiling() [File:./Runtime/Engine/Private/Components/StaticMeshComponent.cpp] [Line: 3161] "
<SOURCE START>
<SOURCE END>
<CALLSTACK START>
libUnrealEditor-Engine.so!UStaticMeshComponent::GetNavigationBounds() const::$_0::operator()() const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Components/StaticMeshComponent.cpp:3161]
libUnrealEditor-Engine.so!UStaticMeshComponent::GetNavigationBounds() const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Components/StaticMeshComponent.cpp:3161]
libUnrealEditor-Engine.so!non-virtual thunk to UStaticMeshComponent::GetNavigationBounds() const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Components/StaticMeshComponent.cpp:0]
libUnrealEditor-NavigationSystem.so!FNavigationDataHandler::AddElementToNavOctree(FNavigationDirtyElement const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/NavigationSystem/Private/NavigationDataHandler.cpp:147]
libUnrealEditor-NavigationSystem.so!FNavigationDataHandler::ProcessPendingOctreeUpdates() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/NavigationSystem/Private/NavigationDataHandler.cpp:576]
libUnrealEditor-NavigationSystem.so!UNavigationSystemV1::Tick(float) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/NavigationSystem/Private/NavigationSystem.cpp:1460]
libUnrealEditor-Engine.so!UWorld::Tick(ELevelTick, float) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/LevelTick.cpp:1407]
libUnrealEditor-UnrealEd.so!UEditorEngine::Tick(float, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/EditorEngine.cpp:1804]
libUnrealEditor-UnrealEd.so!UUnrealEdEngine::Tick(float, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/UnrealEdEngine.cpp:547]
UnrealEditor!FEngineLoop::Tick() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:5915]
UnrealEditor!GuardedMain(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/Launch.cpp:182]
libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269]
libc.so.6!UnknownFunction(0x25e07)
libc.so.6!__libc_start_main(+0x8b)
UnrealEditor!_start()
<CALLSTACK END>
0 loaded modules
Report end!