escape-xa/Saved/Crashes/crashinfo-EscapeXA-pid-9476-5B19E43B475A4D96B34C6E70048331E1/Diagnostics.txt

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Text

Generating report for minidump
Application version 5.4.3.0
... built from changelist 34507850
OS version Linux 6.10.2-1-custom-ultimate (network name: battlemage)
Running 14 x86_64 processors (20 logical cores)
Exception was "SIGSEGV: invalid attempt to write memory at address 0x0000000000000003"
<SOURCE START>
<SOURCE END>
<CALLSTACK START>
libUnrealEditor-Engine.so!FHLSLMaterialTranslator::Texture(UTexture*, int&, EMaterialSamplerType, ESamplerSourceMode, ETextureMipValueMode) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Materials/HLSLMaterialTranslator.cpp:7763]
libUnrealEditor-Engine.so!UMaterialExpressionTextureSample::Compile(FMaterialCompiler*, int) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Materials/MaterialExpressions.cpp:2802]
libUnrealEditor-Engine.so!FHLSLMaterialTranslator::CallExpression(FMaterialExpressionKey, FMaterialCompiler*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Materials/HLSLMaterialTranslator.cpp:4335]
libUnrealEditor-Engine.so!FExpressionInput::Compile(FMaterialCompiler*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Materials/MaterialShared.cpp:380]
libUnrealEditor-Engine.so!FVectorMaterialInput::CompileWithDefault(FMaterialCompiler*, EMaterialProperty) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Materials/MaterialShared.cpp:821]
libUnrealEditor-Engine.so!UMaterialInterface::CompileProperty(FMaterialCompiler*, EMaterialProperty, unsigned int) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Materials/MaterialShared.cpp:4811]
libUnrealEditor-Engine.so!FMaterialResource::CompilePropertyAndSetMaterialProperty(EMaterialProperty, FMaterialCompiler*, EShaderFrequency, bool) const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Materials/Material.cpp:262]
libUnrealEditor-Engine.so!FHLSLMaterialTranslator::DoTranslate() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Materials/HLSLMaterialTranslator.cpp:1470]
libUnrealEditor-Engine.so!FHLSLMaterialTranslator::Translate() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Materials/HLSLMaterialTranslator.cpp:1184]
libUnrealEditor-Engine.so!FMaterial::Translate_Legacy(FMaterialShaderMapId const&, FStaticParameterSet const&, EShaderPlatform, ITargetPlatform const*, FMaterialCompilationOutput&, TRefCountPtr<FSharedShaderCompilerEnvironment>&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Materials/MaterialShared.cpp:3348]
libUnrealEditor-Engine.so!FMaterial::BeginCompileShaderMap(FMaterialShaderMapId const&, FStaticParameterSet const&, EShaderPlatform, EMaterialShaderPrecompileMode, ITargetPlatform const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Materials/MaterialShared.cpp:3418]
libUnrealEditor-Engine.so!UE::Core::Private::Function::TFunctionRefCaller<FMaterial::BeginCacheShaders(FMaterialShaderMapId const&, EShaderPlatform, EMaterialShaderPrecompileMode, ITargetPlatform const*, TUniqueFunction<void (bool)>&&)::$_0, bool ()>::Call(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Templates/Function.h:396]
libUnrealEditor-Engine.so!FMaterial::FinishCacheShaders() const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Materials/MaterialShared.cpp:3207]
libUnrealEditor-Engine.so!FMaterial::CacheShaders(EShaderPlatform, EMaterialShaderPrecompileMode, ITargetPlatform const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Materials/MaterialShared.cpp:2820]
libUnrealEditor-Engine.so!UMaterial::CacheResourceShadersForRendering(bool, EMaterialShaderPrecompileMode) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Materials/Material.cpp:2411]
libUnrealEditor-Engine.so!UMaterial::PostEditChangePropertyInternal(FPropertyChangedEvent&, UMaterial::EPostEditChangeEffectOnShaders) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Materials/Material.cpp:4737]
libUnrealEditor-CoreUObject.so!UObject::PostEditChange() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/CoreUObject/Private/UObject/Obj.cpp:437]
libUnrealEditor-MaterialEditor.so!FMaterialEditor::UpdatePreviewMaterial(bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/MaterialEditor/Private/MaterialEditor.cpp:2606]
libUnrealEditor-MaterialEditor.so!FMaterialEditor::DeleteNodes(TArray<UEdGraphNode*, TSizedDefaultAllocator<32> > const&, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/MaterialEditor/Private/MaterialEditor.cpp:6002]
libUnrealEditor-MaterialEditor.so!FMaterialEditor::DeleteSelectedNodes(bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/MaterialEditor/Private/MaterialEditor.cpp:5959]
libUnrealEditor-MaterialEditor.so!TBaseSPMethodDelegateInstance<false, FMaterialEditor, (ESPMode)1, void (), FDefaultDelegateUserPolicy>::ExecuteIfSafe() const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:298]
libUnrealEditor-Slate.so!FUICommandList::ConditionalProcessCommandBindings(FKey, bool, bool, bool, bool, bool) const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Commands/UICommandList.cpp:235]
libUnrealEditor-Slate.so!FUICommandList::ProcessCommandBindings(FKeyEvent const&) const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Commands/UICommandList.cpp:178]
libUnrealEditor-GraphEditor.so!SGraphEditorImpl::OnKeyDown(FGeometry const&, FKeyEvent const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/GraphEditor/Private/SGraphEditorImpl.cpp:163]
libUnrealEditor-Slate.so!FSlateApplication::ProcessKeyDownEvent(FKeyEvent const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:4785]
libUnrealEditor-Slate.so!FSlateApplication::OnKeyDown(int, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:4696]
libUnrealEditor-ApplicationCore.so!FLinuxApplication::ProcessDeferredMessage(SDL_Event) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/ApplicationCore/Private/Linux/LinuxApplication.cpp:321]
libUnrealEditor-ApplicationCore.so!FLinuxPlatformApplicationMisc::PumpMessages(bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp:442]
UnrealEditor!FEngineLoop::Tick() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:5844]
UnrealEditor!GuardedMain(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/Launch.cpp:182]
libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269]
libc.so.6!UnknownFunction(0x25e07)
libc.so.6!__libc_start_main(+0x8b)
UnrealEditor!_start()
<CALLSTACK END>
0 loaded modules
Report end!