escape-xa/Saved/Crashes/crashinfo-EscapeXA-pid-4009-1CACA3F4A9CF4AF293986221271F922B/Diagnostics.txt

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Text

Generating report for minidump
Application version 5.4.3.0
... built from changelist 34507850
OS version Linux 6.10.2-1-custom-ultimate (network name: battlemage)
Running 14 x86_64 processors (20 logical cores)
Exception was "SIGSEGV: invalid attempt to write memory at address 0x0000000000000003"
<SOURCE START>
<SOURCE END>
<CALLSTACK START>
libUnrealEditor-Engine.so!ULevel::Serialize(FArchive&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Level.cpp:564]
libUnrealEditor-Engine.so!FArchiveGatherExternalActorRefs::operator<<(UObject*&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/ActorReferencesUtils.cpp:63]
libUnrealEditor-CoreUObject.so!FArchiveUObject::SerializeObjectPtr(FArchive&, FObjectPtr&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/CoreUObject/Private/Serialization/ArchiveUObject.cpp:89]
libUnrealEditor-Engine.so!UWorld::Serialize(FArchive&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/World.cpp:655]
libUnrealEditor-Engine.so!FArchiveGatherExternalActorRefs::FArchiveGatherExternalActorRefs(UObject*, EObjectFlags, bool, TSet<ActorsReferencesUtils::FActorReference, FArchiveGatherExternalActorRefs::FActorReferenceKeyFuncs, FDefaultSetAllocator>&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/ActorReferencesUtils.cpp:47]
libUnrealEditor-Engine.so!ActorsReferencesUtils::GetActorReferences(ActorsReferencesUtils::FGetActorReferencesParams const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/ActorReferencesUtils.cpp:162]
libUnrealEditor-Engine.so!FWorldPartitionStreamingGenerator::ValidateContainerDescriptor(FWorldPartitionStreamingGenerator::FContainerCollectionInstanceDescriptor&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/WorldPartition/WorldPartitionStreamingGeneration.cpp:1104]
libUnrealEditor-Engine.so!FWorldPartitionStreamingGenerator::CreateActorDescriptorViewsRecursive(FWorldPartitionStreamingGenerator::FContainerCollectionInstanceDescriptor&&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/WorldPartition/WorldPartitionStreamingGeneration.cpp:937]
libUnrealEditor-Engine.so!FWorldPartitionStreamingGenerator::CreateActorContainers(FStreamingGenerationContainerInstanceCollection const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/WorldPartition/WorldPartitionStreamingGeneration.cpp:1037]
libUnrealEditor-Engine.so!UWorldPartition::CheckForErrors(UWorldPartition::FCheckForErrorsParams const&)::$_1::operator()(FStreamingGenerationContainerInstanceCollection&) const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/WorldPartition/WorldPartitionStreamingGeneration.cpp:2298]
libUnrealEditor-Engine.so!UWorldPartition::CheckForErrors(UWorldPartition::FCheckForErrorsParams const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/WorldPartition/WorldPartitionStreamingGeneration.cpp:2309]
libUnrealEditor-Engine.so!UWorldPartition::CheckForErrors(IStreamingGenerationErrorHandler*) const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/WorldPartition/WorldPartitionStreamingGeneration.cpp:2257]
libUnrealEditor-UnrealEd.so!UEditorEngine::Map_Check(UWorld*, char16_t const*, FOutputDevice&, bool, UEditorEngine::EMapCheckNotification::Type, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/EditorServer.cpp:3899]
libUnrealEditor-UnrealEd.so!UEditorEngine::HandleMapCommand(char16_t const*, FOutputDevice&, UWorld*) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/EditorServer.cpp:6155]
libUnrealEditor-UnrealEd.so!UEditorEngine::Exec_Editor(UWorld*, char16_t const*, FOutputDevice&) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/EditorServer.cpp:5623]
libUnrealEditor-Core.so!FExec::Exec(UWorld*, char16_t const*, FOutputDevice&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Misc/Exec.cpp:18]
libUnrealEditor-Engine.so!UEngine::Exec(UWorld*, char16_t const*, FOutputDevice&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:4759]
libUnrealEditor-UnrealEd.so!UUnrealEdEngine::Exec(UWorld*, char16_t const*, FOutputDevice&) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/UnrealEdSrv.cpp:662]
libUnrealEditor-UnrealEd.so!FEditorFileUtils::LoadMap(FString const&, bool, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/FileHelpers.cpp:2986]
libUnrealEditor-UnrealEd.so!FEditorFileUtils::LoadMap()::FLocal::HandleLevelsChosen(TArray<FAssetData, TSizedDefaultAllocator<32> > const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/FileHelpers.cpp:2762]
libUnrealEditor-UnrealEd.so!TBaseStaticDelegateInstance<void (TArray<FAssetData, TSizedDefaultAllocator<32> > const&), FDefaultDelegateUserPolicy>::ExecuteIfSafe(TArray<FAssetData, TSizedDefaultAllocator<32> > const&) const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:775]
libUnrealEditor-UnrealEd.so!FEditorFileUtils::OpenLevelPickingDialog(TDelegate<void (TArray<FAssetData, TSizedDefaultAllocator<32> > const&), FDefaultDelegateUserPolicy> const&, TDelegate<void (), FDefaultDelegateUserPolicy> const&, bool)::FLocal::OnLevelsSelected(TArray<FAssetData, TSizedDefaultAllocator<32> > const&, TDelegate<void (TArray<FAssetData, TSizedDefaultAllocator<32> > const&), FDefaultDelegateUserPolicy>) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/FileHelpers.cpp:2545]
libUnrealEditor-UnrealEd.so!TBaseStaticDelegateInstance<void (TArray<FAssetData, TSizedDefaultAllocator<32> > const&), FDefaultDelegateUserPolicy, TDelegate<void (TArray<FAssetData, TSizedDefaultAllocator<32> > const&), FDefaultDelegateUserPolicy> >::ExecuteIfSafe(TArray<FAssetData, TSizedDefaultAllocator<32> > const&) const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:775]
libUnrealEditor-ContentBrowser.so!SAssetDialog::ChooseAssetsForOpen(TArray<FAssetData, TSizedDefaultAllocator<32> > const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/ContentBrowser/Private/SAssetDialog.cpp:1021]
libUnrealEditor-ContentBrowser.so!TBaseSPMethodDelegateInstance<false, SAssetDialog, (ESPMode)1, void (TArray<FAssetData, TSizedDefaultAllocator<32> > const&, EAssetTypeActivationMethod::Type), FDefaultDelegateUserPolicy>::ExecuteIfSafe(TArray<FAssetData, TSizedDefaultAllocator<32> > const&, EAssetTypeActivationMethod::Type) const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:298]
libUnrealEditor-ContentBrowser.so!SAssetPicker::HandleItemsActivated(TArrayView<FContentBrowserItem const, int>, EAssetTypeActivationMethod::Type) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/ContentBrowser/Private/SAssetPicker.cpp:630]
libUnrealEditor-ContentBrowser.so!TBaseSPMethodDelegateInstance<false, SAssetPicker, (ESPMode)1, void (TArrayView<FContentBrowserItem const, int>, EAssetTypeActivationMethod::Type), FDefaultDelegateUserPolicy>::Execute(TArrayView<FContentBrowserItem const, int>, EAssetTypeActivationMethod::Type) const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:281]
libUnrealEditor-ContentBrowser.so!SAssetView::OnListMouseButtonDoubleClick(TSharedPtr<FAssetViewItem, (ESPMode)1>) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/ContentBrowser/Private/SAssetView.cpp:4081]
libUnrealEditor-ContentBrowser.so!TBaseSPMethodDelegateInstance<false, SAssetView, (ESPMode)1, void (TSharedPtr<FAssetViewItem, (ESPMode)1>), FDefaultDelegateUserPolicy>::ExecuteIfSafe(TSharedPtr<FAssetViewItem, (ESPMode)1>) const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:298]
libUnrealEditor-ContentBrowser.so!SListView<TSharedPtr<FAssetViewItem, (ESPMode)1> >::Private_OnItemDoubleClicked(TSharedPtr<FAssetViewItem, (ESPMode)1>) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h:1124]
libUnrealEditor-ContentBrowser.so!STableRow<TSharedPtr<FAssetViewItem, (ESPMode)1> >::OnMouseButtonDoubleClick(FGeometry const&, FPointerEvent const&) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableRow.h:437]
libUnrealEditor-ContentBrowser.so!non-virtual thunk to STableRow<TSharedPtr<FAssetViewItem, (ESPMode)1> >::OnMouseButtonDoubleClick(FGeometry const&, FPointerEvent const&) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Slate/Public/Widgets/Views/STableRow.h:0]
libUnrealEditor-Slate.so!FSlateApplication::RoutePointerDoubleClickEvent(FWidgetPath const&, FPointerEvent const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:5773]
libUnrealEditor-Slate.so!FSlateApplication::ProcessMouseButtonDoubleClickEvent(TSharedPtr<FGenericWindow, (ESPMode)1> const&, FPointerEvent const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:5756]
libUnrealEditor-Slate.so!FSlateApplication::OnMouseDoubleClick(TSharedPtr<FGenericWindow, (ESPMode)1> const&, EMouseButtons::Type, UE::Math::TVector2<double>) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:5721]
libUnrealEditor-ApplicationCore.so!FLinuxApplication::ProcessDeferredMessage(SDL_Event) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/ApplicationCore/Private/Linux/LinuxApplication.cpp:450]
libUnrealEditor-ApplicationCore.so!FLinuxPlatformApplicationMisc::PumpMessages(bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp:442]
UnrealEditor!FEngineLoop::Tick() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:5844]
UnrealEditor!GuardedMain(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/Launch.cpp:182]
libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269]
libc.so.6!UnknownFunction(0x25e07)
libc.so.6!__libc_start_main(+0x8b)
UnrealEditor!_start()
<CALLSTACK END>
0 loaded modules
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