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[/Script/Engine.CollisionProfile]
+Profiles = (Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
+DefaultChannelResponses = (Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
+EditProfiles = (Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap = /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
LocalMapOptions =
TransitionMap =
bUseSplitscreen = True
TwoPlayerSplitscreenLayout = Horizontal
ThreePlayerSplitscreenLayout = FavorTop
GameInstanceClass = /Script/Engine.GameInstance
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GameDefaultMap = /Game/MainDay/IntroCutscene.IntroCutscene
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ServerDefaultMap = /Engine/Maps/Entry
GlobalDefaultGameMode = /Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
GlobalDefaultServerGameMode = None
[/Script/Engine.RendererSettings]
r.Mobile.ShadingPath = 0
r.Mobile.AllowDeferredShadingOpenGL = False
r.Mobile.SupportGPUScene = False
r.Mobile.AntiAliasing = 1
r.Mobile.FloatPrecisionMode = 0
r.Mobile.AllowDitheredLODTransition = False
r.Mobile.VirtualTextures = False
r.DiscardUnusedQuality = False
r.AllowOcclusionQueries = True
r.MinScreenRadiusForLights = 0.030000
r.MinScreenRadiusForDepthPrepass = 0.030000
r.MinScreenRadiusForCSMDepth = 0.010000
r.PrecomputedVisibilityWarning = False
r.TextureStreaming = True
Compat.UseDXT5NormalMaps = False
r.VirtualTextures = False
r.VT.EnableAutoImport = True
r.VirtualTexturedLightmaps = False
r.VT.AnisotropicFiltering = False
bEnableVirtualTextureOpacityMask = False
r.VT.TileSize = 128
r.VT.TileBorderSize = 4
r.vt.FeedbackFactor = 16
WorkingColorSpaceChoice = Rec2020
RedChromaticityCoordinate = (X=0.708000,Y=0.292000)
GreenChromaticityCoordinate = (X=0.170000,Y=0.797000)
BlueChromaticityCoordinate = (X=0.131000,Y=0.046000)
WhiteChromaticityCoordinate = (X=0.312700,Y=0.329000)
r.ClearCoatNormal = False
r.DynamicGlobalIlluminationMethod = 1
r.ReflectionMethod = 1
r.ReflectionCaptureResolution = 128
r.ReflectionEnvironmentLightmapMixBasedOnRoughness = True
r.Lumen.HardwareRayTracing = True
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r.Lumen.HardwareRayTracing.LightingMode = 2
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r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject = True
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r.Lumen.TraceMeshSDFs = 1
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r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject = True
r.Shadow.Virtual.Enable = 1
r.RayTracing = True
r.RayTracing.Shadows = True
r.RayTracing.UseTextureLod = True
r.PathTracing = True
r.GenerateMeshDistanceFields = True
r.DistanceFields.DefaultVoxelDensity = 0.200000
r.Nanite.ProjectEnabled = True
r.AllowStaticLighting = True
r.NormalMapsForStaticLighting = False
r.ForwardShading = False
r.VertexFoggingForOpaque = True
r.SeparateTranslucency = True
r.TranslucentSortPolicy = 0
TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)
r.LocalFogVolume.ApplyOnTranslucent = False
xr.VRS.FoveationLevel = 0
xr.VRS.DynamicFoveation = False
r.CustomDepth = 1
r.CustomDepthTemporalAAJitter = True
r.PostProcessing.PropagateAlpha = 0
r.DefaultFeature.Bloom = True
r.DefaultFeature.AmbientOcclusion = True
r.DefaultFeature.AmbientOcclusionStaticFraction = True
r.DefaultFeature.AutoExposure = False
r.DefaultFeature.AutoExposure.Method = 0
r.DefaultFeature.AutoExposure.Bias = 1.000000
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange = True
r.DefaultFeature.LocalExposure.HighlightContrastScale = 0.800000
r.DefaultFeature.LocalExposure.ShadowContrastScale = 0.800000
r.DefaultFeature.MotionBlur = False
r.DefaultFeature.LensFlare = False
r.TemporalAA.Upsampling = True
r.AntiAliasingMethod = 3
r.MSAACount = 4
r.DefaultFeature.LightUnits = 1
r.DefaultBackBufferPixelFormat = 4
r.ScreenPercentage.Default = 100.000000
r.ScreenPercentage.Default.Desktop.Mode = 1
r.ScreenPercentage.Default.Mobile.Mode = 0
r.ScreenPercentage.Default.VR.Mode = 0
r.ScreenPercentage.Default.PathTracer.Mode = 0
r.Shadow.UnbuiltPreviewInGame = True
r.StencilForLODDither = False
r.EarlyZPass = 3
r.EarlyZPassOnlyMaterialMasking = False
r.Shadow.CSMCaching = False
r.DBuffer = True
r.ClearSceneMethod = 1
r.VelocityOutputPass = 0
r.Velocity.EnableVertexDeformation = 2
r.SelectiveBasePassOutputs = False
bDefaultParticleCutouts = False
fx.GPUSimulationTextureSizeX = 1024
fx.GPUSimulationTextureSizeY = 1024
r.AllowGlobalClipPlane = False
r.GBufferFormat = 1
r.MorphTarget.Mode = True
r.MorphTarget.MaxBlendWeight = 5.000000
r.SupportSkyAtmosphere = True
r.SupportSkyAtmosphereAffectsHeightFog = True
r.SupportLocalFogVolumes = True
r.SupportCloudShadowOnForwardLitTranslucent = False
r.LightFunctionAtlas.Format = 0
r.VolumetricFog.LightFunction = True
r.Deferred.UsesLightFunctionAtlas = False
r.SingleLayerWater.UsesLightFunctionAtlas = False
r.Translucent.UsesLightFunctionAtlas = False
r.Translucent.UsesIESProfiles = False
r.Translucent.UsesRectLights = False
r.GPUCrashDebugging = False
vr.InstancedStereo = False
r.MobileHDR = True
vr.MobileMultiView = False
r.Mobile.UseHWsRGBEncoding = False
vr.RoundRobinOcclusion = False
r.MeshStreaming = False
r.HeterogeneousVolumes = True
r.HeterogeneousVolumes.Shadows = False
r.Translucency.HeterogeneousVolumes = False
r.WireframeCullThreshold = 5.000000
r.SupportStationarySkylight = True
r.SupportLowQualityLightmaps = True
r.SupportPointLightWholeSceneShadows = True
r.Shadow.TranslucentPerObject.ProjectEnabled = False
r.Water.SingleLayerWater.SupportCloudShadow = False
r.Substrate = False
r.Substrate.OpaqueMaterialRoughRefraction = False
r.Substrate.Debug.AdvancedVisualizationShaders = False
r.Material.RoughDiffuse = False
r.Material.EnergyConservation = False
r.OIT.SortedPixels = False
r.HairStrands.LODMode = True
r.SkinCache.CompileShaders = True
r.SkinCache.SkipCompilingGPUSkinVF = False
r.SkinCache.DefaultBehavior = 1
r.SkinCache.SceneMemoryLimitInMB = 128.000000
r.Mobile.EnableStaticAndCSMShadowReceivers = True
r.Mobile.EnableMovableLightCSMShaderCulling = True
r.Mobile.Forward.EnableLocalLights = 1
r.Mobile.Forward.EnableClusteredReflections = False
r.Mobile.EnableNoPrecomputedLightingCSMShader = True
r.Mobile.AllowDistanceFieldShadows = True
r.Mobile.AllowMovableDirectionalLights = True
r.Mobile.EnableMovableSpotlightsShadow = False
r.GPUSkin.Support16BitBoneIndex = False
r.GPUSkin.Limit2BoneInfluences = False
r.SupportDepthOnlyIndexBuffers = True
r.SupportReversedIndexBuffers = True
r.Mobile.AmbientOcclusion = False
r.Mobile.DBuffer = False
r.GPUSkin.UnlimitedBoneInfluences = False
r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences = False
r.GPUSkin.UnlimitedBoneInfluencesThreshold = 8
DefaultBoneInfluenceLimit = (Default=0,PerPlatform=())
MaxSkinBones = (Default=65536,PerPlatform=(("Mobile", 256)))
r.Mobile.PlanarReflectionMode = 0
r.Mobile.SupportsGen4TAA = True
bStreamSkeletalMeshLODs = (Default=False,PerPlatform=())
bDiscardSkeletalMeshOptionalLODs = (Default=False,PerPlatform=())
VisualizeCalibrationColorMaterialPath = /Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
VisualizeCalibrationCustomMaterialPath = None
VisualizeCalibrationGrayscaleMaterialPath = /Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI = DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats = PCD3D_SM5
+D3D12TargetedShaderFormats = PCD3D_SM6
-D3D11TargetedShaderFormats = PCD3D_SM5
+D3D11TargetedShaderFormats = PCD3D_SM5
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
-TargetedRHIs = SF_VULKAN_SM5
+TargetedRHIs = SF_VULKAN_SM6
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass = Desktop
AppliedTargetedHardwareClass = Desktop
DefaultGraphicsPerformance = Scalable
AppliedDefaultGraphicsPerformance = Scalable
[/Script/Engine.Engine]
+ActiveGameNameRedirects = (OldGameName="TP_FirstPersonBP",NewGameName="/Script/EscapeXA")
+ActiveGameNameRedirects = (OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/EscapeXA")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin = True
bAllowNetworkConnection = True
SecurityToken = AB4EC290B7494B5AB96D9D70703DFA30
bIncludeInShipping = False
bAllowExternalStartInShipping = False
bCompileAFSProject = False
bUseCompression = False
bLogFiles = False
bReportStats = False
ConnectionType = USBOnly
bUseManualIPAddress = False
ManualIPAddress =
[/Script/UnrealEd.CookerSettings]
bCookOnTheFlyForLaunchOn = False